Why Fallout 4 falls short.

For the fourth entry in the Fallout series, Bethesda have cleaned up the Commonwealth.

Where the third game featured the broken down remnants of the Capital Wasteland, the newest game in the series as a society trying to build itself back together.

Cities are bigger, with the main hub, being Diamond City, based in the Red Sox Stadium features a lot of NPC’s, the most memorable being the synth Nick Valentine, and Piper.

Diamond City, based in the Red Sox stadium is also where you will go to get the most of your supplies, as well as some main quests and a small variety of generic side quests.

Venturing out into the world to these quests you’ll find blues skies, burnt out trees and a half broken society, filled with deathclaws, raiders, gunners, super mutant, mirelurks, and the newcomers, the synthetics.

So essentially it’s same old same old, with a little bit of cleaning up.

But Bethesda cleaned up the soul from the previous game, taking away what defines, a post-apocalyptic wasteland.

After 69 hours, I can remember more place names out of Fallout 3, than Fallout 4.

The last time I played the third game of the series is over two years ago.

Rivet City, Megaton, Deathclaw Sanctuary, Little Lamplight, Tenpenny Towers. All places I can name off the top of my head.

Moira Brown, Doctor Li, Fawkes and even Liam Neeson as your Dad, who can forget him.

The alternate reality experiment where he’s a dog, easily one of the best quest lines in history, either blowing up, or not blowing up Megaton, a great gaming moral dilemma, which as many implications.

How many truly great moments, or characters can you remember out of the fourth game?

Even the slightly loopy Moira Brown provides more entertainment than the majority  of Fallout 4’s quests.

The main problem, with the fourth game, I find, is that even the best quests results in going somewhere, getting something, and shooting a bunch of enemies.

The back stories surrounding them may be decent sometimes, but you never feel as if you’re getting anywhere whilst doing, and it doesn’t capture your attention long enough to play the game for prolonged periods of time.

I don’t think Fallout 4 is a bad game, in fact, it’s a very good game, but they sacrificed world building, in order to simply improve gaming mechanics, which I don’t think Fallout, or any open world game should be about.

The mechanics needed improving, but the standard of the world, needed to be kept the same.

I was never The Witcher 3’s biggest fan, but it ensured it’s world felt lived in, and that even some of the smallest side quests had implications within the world, even early in the game.

It’s one of the reasons why Fallout 4 could go down as a missed opportunity, but I await Bethesda’s next effort with interest.

Here’s hoping for another Elder Scrolls.

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